Streaming & Delivery Technologies

Media is the hardest thing the Internet delivers

Video punishes every weakness in a stack: encoding, networking, caching, client behavior. It's also where we have some of our deepest experience — live, on demand, and at the file-distribution layer underneath.

What we work with

From ingest to the last network hop

Streaming is a chain, and viewers experience its weakest link. We work across the whole chain rather than treating any stage as someone else's problem.

  • Live streaming: ingest, transcoding ladders and broadcast control
  • On-demand video and Over-the-Top (OTT) delivery
  • Adaptive bitrate delivery across fixed and mobile networks
  • Large-file distribution and download delivery
  • Content delivery architecture: caching, edge behavior and origin design
Why it's hard

Performance and reliability, at the same time

Most systems get to choose between fast and safe. Streaming has to be both, continuously, on networks you don't control and devices you've never tested. That constraint shapes how we engineer everything else.

Adaptive by design

Delivery that adjusts to the network each viewer actually has — fiber, congested Wi-Fi or mobile — rather than the network the diagram assumed.

Live means live

Latency, drift and recovery behavior are engineering decisions made before the broadcast, because there is no second take.

Files are media too

Large-file distribution has its own failure modes — range requests, resumability, integrity. We engineer download delivery with the same care as video.

The thinking behind the systems

How we approach architecture, scalability and reliability across everything we build.

Engineering Expertise